The goal in any boss fight is to get through it with enough gas left in the tank to finish out whatever few encounters might be left in the zone guarding extra loot.The goal in any non-boss "trash" fight is to get through it with as little expenditure of resources (health, energy) as possible.You can, roughly, divide fights into two categories: trash and bosses.Long term, I find it useful for every party member to have an AoE heal this means everyone but my prince usually invests some in the Support tree (which also gives them generally-useful boosts to speed and evasion).Most characters will want to spend 6+ points in the Cultural category though, so practically speaking each character can only max-rank two trees, not three. Characters get 22 skill points maximum reaching rank 4 in a tree gives benefits.You can build for two-handed weapons if you want but apart from a few very specific unique items you're generally best off with a one handed weapon and a defensive offhand item.(late game I like to make my Prince a warrior mage with arcane weapon, but that's a personal preference and works best at level 15+, once certain specific items are available).You probably want, at first, one combat-focused "tank", one "support", and one "mage", while your PC puts his points into the Haven cultural skills (at first).After you've unlocked all four forts, recruit three new party members, one from each district, and move your havenite recruit's gear over to them.
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